Hungry Box - Eat before time runs out

Hungry Box - Eat before time runs out

GAMEPLAY
Make the "hungry box" eat some food before time running out. You have only 10 seconds. Everytime eat the food, the timer will reset.

There many hidden box's characters like fruits, foods, robots, ghost, superheroes, etc. Reach your best score and unlock all hidden boxes!

Instructions: Play Hungry Box - Eat before time runs out

INSTRUCTIONS
The "hungry box" will run only through the moving stick. Think quickly to control the length of "red" stick by click and hold on the screen. Make the "hungry box" always inside the screen layout while hunt any foods.

Why You'll Love This Game

- One touch control
- 2D
- Minimalist
- Simple
- Casual
- Hypercasual

Is there any violent or graphic blood shown in the game?

Yes, there is blood-related imagery in Hungry Box - Eat before time runs out.

Who is responsible for designing and coding the game?

The development team that worked on this title includes jetlabgames.

How would the genre of this game be classified?

The main category for Hungry Box - Eat before time runs out is Casual.

Which software engine was selected to build this game?

The software or system used to program this game is Construct 3.

What terms are associated with the game in its metadata?

The categories that best describe the game based on its tags are arcade.

Can users play this game on their smartphones?

Yes, Hungry Box - Eat before time runs out will run smoothly on smartphones and tablets.

Is the game safe for kids?

No, Hungry Box - Eat before time runs out is not appropriate for young players.

Is the game more suited for any specific gender?

The game has a preference for Male & Female.

Who is the target age group for Hungry Box - Eat before time runs out?

This game is suitable for the age groups Kids, Teens, Young Adults, Adults, Seniors.

Does the game show any kind of harmful or malicious behavior?

Yes, there are elements of cruelty in Hungry Box - Eat before time runs out’s storyline or gameplay.
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